- Making Pong - Snap! Editor - Snap! Forum
Hello, and welcome Snap! It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general
- Art Music - Module 9: Designing Games (Spring 2025)
In this week's module, we will begin exploring how to create games in Snap! Since games tend to be more complex, this module will extend across multiple weeks, as we develop concepts, create first drafts, and then refine mechanics and features As a jumping off point, please review the documents on the course page for the module on Designing
- V10. 4 has been released - Snap! Editor - Snap! Forum
10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
- Help with Optimization - Snap! Editor - Snap! Forum
Snap! is a blocks-based programming language built by UC Berkeley and used by hundreds of thousands of programmers around the world (Also, ignore the costumes for the enemy, sword, and player, and how tile collision doesn't work correctly with those costumes Those are placeholders, and once I have the actual costumes, it will work much better
- How do you make the stage change once the sprite hits the . . . - Snap! Forum
Thank you fro your answer! However, the "switch to costume" block only gives me sprite costume options How do I fix this? bh September 24, 2019, 9:38am 4 syrrgordon2004:
- How to correctly iterate through objects costumes list? - Snap! Editor . . .
Hello everybody! Immediately felt in love with Snap! once I got to know it, and wanted to thank you, devs and forum users, for all of your work and participation It inspires! I have a question regarding objects' attributes Maybe it's quite obvious as it is and or well-explained in a certain Reference chapter I skipped, but there's the one thing I wanted to implement in my tiny deckbuilding
- Make a clone delete itself when it touches another sprite? - Snap . . .
I am making a space-invader style game that has clones of an alien sprite descend from the top of the screen The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself This is what I have right now that's not working
- Which is better, Snap! or Scratch? - political - Snap! Forum
Snap! is now an independent program, not sharing code with Scratch, but we have obviously adapted their vocabulary of block, script, stage, sprite, and so on, and most of their actual blocks (although reimplemented) Our screen layout is close to that of Scratch 1 4, which we prefer to the later Scratch layouts
|