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- Future vs. Shadowmap - Building Support - Developer Forum | Roblox
A new Lighting Technology recently came out: Future However, I do not understand how this is any different from Shadowmap Here are some pics: Future: Shadowmap: They look like they’re the exact same What’s the difference?
- Is voxel lighting better than future shadowmap lighting?
Future, Shadowmap, and Voxel lighting all use a voxel-based rendering engine Performance from high to low would result in the following: Voxel → Shadowmap → Future Appearance really depends on the use case (so one may be better than the other in certain scenarios), but as for detail from high to…
- Games became darker since ShadowMap and Compatibility are gone for . . .
Hello I had to report it as a bug because it was unexpected and I noticed recently my games became darker and require now more lighting, I was used to work with the lighting ShadowMap and since you replaced Compatibility, ShadowMap and Future by Soft and Realistic, it’s getting really problematic I recently created a game with lots of light and dark environments Now, because ShadowMap has
- Options for future, shadow map missing - Roblox
the option for future lighting, shadow map, voxel are missing Did they remove it or is my settings?
- How to make your lighting more realistic in shadowmap
Hey everyone, I’ve been spending a lot of my time recently working on lighting within shadowmap trying to find different styles and atmospheres for certain games, with that said in this tutorial I’ll show you how I create lighting for my own games and how you can create similar lighting in your own game, without any baking or scripting Here are some examples of what the lighting should
- Future Lighting is not working correctly, and looks like Voxel or Shadowmap
When I enter a game in Studio, the game looks like Voxel or Shadowmap even when set to Future I think that this doesn’t happen to everyone as I have asked some of my friends and they said it works normally I tried changing the Lighting settings but nothing worked System information CPU: 12th Gen Intel(R) Core™ i3-1215U RAM: 8GB GPU: Intel(R) UHD Graphics
- Future is Bright on Android is fully rolled-out [Client Beta]
Hi Creators! Future Lighting is now fully rolled-out to all Android devices as a Client Beta! If you have an experience using Future Lighting, your Android users can now experience it properly rendered with Future!💡☀ ShadowMap Lighting on Android currently displayed instead of Future Lighting (Left) vs Future Lighting on Android (Right) After our progressive roll out of Future Lighting
- Future vs Shadowmap performance - Building Support - Roblox
ShadowMap technology will unequivocally tower over Future lighting technology when it comes to performance Since you stated that your map involves driving, I would follow the staff members’ post and set your Lighting technology to ShadowMap, but your choices are somewhat limited if you’re trying to balance visuals and performance
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