|
- math. random () - Lua | Version 5. 4 Docs
When called with two integers (m) and (n), it returns a pseudo-random integer in the range ( [m, n]) The call math random(n) for a positive (n) is equivalent to math random(1, n), while math random(0) produces an integer with all bits (pseudo)random
- Difference between math. random() and math. randomseed() in Lua
It seems to be a common misconception that you need to call math randomseed before each time you call math random This is wrong and will defeat the randomness of math random
- Mastering Math. Random in Lua: A Handy Guide
In this guide, we explored `math random lua`, detailing how it can be critically applied in various programming contexts We covered generating random numbers, the importance of seeding, advanced usage with distributions, and potential mistakes to avoid
- About math. random () - Book of Defold
When you call math random () without setting a seed you will get the same values each time every time you run your game This is due to the way "random" values are generated
- Random – Learn Coding and Animations in Lua Code
If you’re working with multiple scripts, math random () can create inconsistent random results due to shared randomness Instead, use Random new () to ensure each script has its own independent randomness
- lua-users wiki: Math Library Tutorial
math random() generates pseudo-random numbers uniformly distributed Supplying argument alters its behaviour: math random() with no arguments generates a real number between 0 and 1 math random(upper) generates integer numbers between 1 and upper (both inclusive)
|
|
|