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- Snap! Forum - A friendly place to discuss programming with Snap!.
A friendly place to discuss programming with Snap!
- Snap!6 is here, and its all about scale - Blog - Snap! Forum
Snap!6 is here, and it's all about scale Thousands of miles apart, yet online together, our team of UC Berkeley researchers, SAP engineers and educators from multiple countries and continents just had a party releasing the biggest update to Snap! for years Over the past months we've rewritten Snap's Morphic kernel to optimize graphics rendering while demanding significantly less memory And
- Making Pong - Snap! Editor - Snap! Forum
Hello, and welcome Snap! It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general
- Split! - Snap! but Scratch - Mods Extensions - Snap! Forum
Introducing my latest :snap: mod: As the motto implies, this is a mod that’s meant to look like Scratch The UI needs some work; but the blocks look great! Get it now (Clear Cache when there’s an update!): Repository (feel free to contribute!): Userscript version:
- CoCube, MicroBlocks and Snap - Share your Projects - Snap! Forum
A demo video of my latest project The CoCube is on it's mat On the screen there is a copy of the mat and a CoCube sprite The mat contains black dots so the camera on the bottom of the CoCube can always know where it is What happens on the mat happens on the screen But you can also drag and drop the sprite to move the CoCube on the mat
- Make a clone delete itself when it touches another sprite? - Snap . . .
I am making a space-invader style game that has clones of an alien sprite descend from the top of the screen The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself This is what I have right now that's not working
- V10. 4 has been released - Snap! Editor - Snap! Forum
10 4 0: Notable Changes: "Quicksteps" Evaluation - Dynamic Scheduling: Keep stepping non-animating processes between animation frames, makes "warp" and "turbo mode" largely obsolete for number crunching and improves musical thread synching Floating point precision random numbers - pick a random float by entering an integer with a decimal point into at least one of the "pick random" reporter's
- Delete list item - Snap! Editor - Snap! Forum
I thought the 1st script would fail and it does as its trying to iterate over a list and delete part of it at same time So, I wrote the 2nd one and that works as expected because it works backwards down the list But why does the the 3rd one work? ProjectName=delList
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