Unity: Conflict between new InputSystem and old EventSystem You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
Change the UI image using script in unity c# - Stack Overflow I want to change the UI image in random order I have a gameobject in UI (canvas) containing Image component and it has null image initially I have a script attached to it (gameobject) to change the
How to make the script wait sleep in a simple way in unity In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
c# - Scale GameObject in Unity - Stack Overflow How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
Unity - How to stop Play Mode in case of infinite loop? Actually I wasn´t able to do anything else with Unity until I restarted it My question is, does anyone know how to stop the Play Mode in Unity gracefully? Is there any shortcut or some lines of code to force a timeout? Extra Note: I have been looking for a solution to this issue for a while, unfortunately without success
Unity, rotating a Vector3 along an axis - Stack Overflow For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?