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- Unity Hub Install failed: Validation failed message whenever I try to . . .
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
- Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
- Unity, rotating a Vector3 along an axis - Stack Overflow
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
- Unity - how to make material double sided - Stack Overflow
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
- Unity: Editor application Install failed: Unity Hub does not have . . .
I have tried repeatedly without success to install a late version of Unity (2021 3 13f1 and 2021 3 12f1) from Unity Hub 3 3 0 on my MacBook Pro 16 (running macOS Monterey version 12 6) Consistentl
- How to work with units (meters) in unity - Stack Overflow
Once you've settled this, in meters, feet or "unity scale", take note of the primitives' size and stick to it, this way the actual units won't be that important but the coherence between the prefabs
- c# - Unity - IEnumerators yield return null - Stack Overflow
I'm currently trying to understand IEnumerator amp; Coroutine within the context of Unity and am not too confident on what the "yield return null" performs At the moment i believe it basically p
- Unity3D : Blur the background of a UI canvas - Stack Overflow
I'm trying to create a blur effect on the background of a UI window for my game in Unity3D One of the best examples I can think of right now is Heroes Of The Storm, notice how the background of the
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