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  • Unity: Conflict between new InputSystem and old EventSystem
    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
  • Changing color of of gameObject in Unity - Stack Overflow
    Changing color of of gameObject in Unity Asked 9 years, 11 months ago Modified 9 years ago Viewed 39k times
  • Cant open a project in unity, because it keeps loading infinitely
    Reinstalling Unity and Unity Hub are just desperation steps Opening a project doesn't modify either installation and if it was corrupted in some way it's unlikely everything but loading your specific project would work
  • Unity, rotating a Vector3 along an axis - Stack Overflow
    For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
  • In Unity, how can I pass values from one script to another?
    31 In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
  • Rotate object in Unity 3D - Stack Overflow
    16 I can use the following code to rotate object using accelerometer transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?
  • How to add or append value in array in Unity C# - Stack Overflow
    You can not, the unity engine use other programming language, as I see in your case it is c#, and as I explained you it is not possible You need to use list Try to use ArrayList as I say in the example, and there you can use the method Add ("value") to add elements when you need
  • unity game engine - Accessing a variable from another script C# - Stack . . .
    I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?




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