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- How to make the script wait sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
- What do the +=, -=, *=, and = operators mean? - Stack Overflow
See 7 13 Assignment operators in the spec and its subsections , specifically 7 13 2 Compound assignment: An operation of the form x op = y is processed by applying binary operator overload resolution (Section 7 2 4) as if the operation was written x op y Then, •If the return type of the selected operator is implicitly convertible to the type of x, the operation is evaluated as x = x op y
- Unity - how to make material double sided - Stack Overflow
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
- Unity - How to stop Play Mode in case of infinite loop?
Actually I wasn´t able to do anything else with Unity until I restarted it My question is, does anyone know how to stop the Play Mode in Unity gracefully? Is there any shortcut or some lines of code to force a timeout? Extra Note: I have been looking for a solution to this issue for a while, unfortunately without success
- Changing color of of gameObject in Unity - Stack Overflow
Changing color of of gameObject in Unity Asked 10 years ago Modified 9 years, 1 month ago Viewed 39k times
- c# - Making a timer in Unity - Stack Overflow
I have a problem in Unity I need a countdown in my project But this countdown will count 2 times For example, 3 seconds a job will be done, 2 seconds another job will be done and these works will
- How can I decrease opacity in unity? - Stack Overflow
How I can use: gameObject GetComponent<Renderer> () material color a = 0; As you already stated in your own question, the object you call this on must have a shader which supports transparency In Unity5, when using the standard shader, you must explicitly set it to "Transparent" to be able to manipulate the alpha value It should also be clear to you that the alpha value is a float which goes
- c# - Scale GameObject in Unity - Stack Overflow
How can I increase decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2 0f; void ScaleResolution() { sprite = sprite*scale; epic string! }
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