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  • Unity: Conflict between new InputSystem and old EventSystem
    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
  • unity game engine - Accessing a variable from another script C# - Stack . . .
    I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
  • Unity, rotating a Vector3 along an axis - Stack Overflow
    For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
  • Unity Input. GetKeyDown(KeyCode. Space) not detecting key Press
    Unity Input GetKeyDown (KeyCode Space) not detecting key Press Asked 5 years, 2 months ago Modified 2 years, 10 months ago Viewed 25k times
  • In Unity, how can I pass values from one script to another?
    31 In Unity, I want one object to have a falling speed variable that all the other objects can access For various reasons, I can't use the inbuilt gravity for what I'm trying to do How can I access a variable in one object repeatedly, so that when it updates I get the updated variable, from another object?
  • Unity - converting a Quaternion to a Vector3 - Stack Overflow
    Unity - converting a Quaternion to a Vector3 Asked 5 years, 4 months ago Modified 5 years, 4 months ago Viewed 18k times
  • How to change text by script in Unity - Stack Overflow
    Here in Unity, you have a component-oriented design Text and Button are just Components of GameObject entities Most parts of your game scripts are also Components that are attached to GameObject This is a core concept you'd need to realize when you come from JS In short, to change a text by clicking the button you need: 1) Create a GameObject with a Text component; 2) Create a GameObject
  • Rotate object in Unity 3D - Stack Overflow
    transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?




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