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  • How to make the script wait sleep in a simple way in unity
    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication playModeStateChanged specifically PlayModeStateChange EnteredEditMode and or PlayModeStateChange ExitingPlayMode at which point you can Cancel your tasks I plonk all this in my class EditorWatcher
  • Unity: Conflict between new InputSystem and old EventSystem
    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
  • How To Play Animation Through Script? - Unity - Stack Overflow
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    Whenever I make any changes in scripts, even small changes, Unity script assemblies take too much of time to compile and load Sometimes it freezes Unity entirely and in the Task Manager I can see "application not responding" for the Unity session
  • unity game engine - Accessing a variable from another script C# - Stack . . .
    I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
  • Unity - how to make material double sided - Stack Overflow
    Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5 4 Like camera inside a sphere I do not see cull and or sides in material in Unity editor
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    To force your Hierarchy Canvas UI to the same resolution as the Camera View in your Unity Editor Scene window resolution (i e not ridiculously massive), or in other words get the Canvas to fit into the Camera size in the Scene, do the following: Set the Canvas component's Render Mode to Screen Space - Camera Make sure you select or drag the relevant Camera from the Hierarchy to the Render
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