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  • Unity Hub Install failed: Validation failed message whenever I try to . . .
    The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install
  • Unity: Conflict between new InputSystem and old EventSystem
    You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
  • Unity, rotating a Vector3 along an axis - Stack Overflow
    For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3 up) Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
  • WASD Movement in Unity 3D - Stack Overflow
    Hello again my friends I am trying to make a 3D game in Unity in which I am trying to move my character with simple WASD keys However, it is successful only from one direction From the opposite
  • How to work with units (meters) in unity - Stack Overflow
    Once you've settled this, in meters, feet or "unity scale", take note of the primitives' size and stick to it, this way the actual units won't be that important but the coherence between the prefabs
  • Unity UI button not reacting to clicks or hovering
    30 I'm using Unity 3D's new UI system to build a pause menu for my game Currently I'm trying to have my buttons respond to mouse clicks Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering
  • c# - Unity - IEnumerators yield return null - Stack Overflow
    I'm currently trying to understand IEnumerator amp; Coroutine within the context of Unity and am not too confident on what the "yield return null" performs At the moment i believe it basically p
  • Rotate object in Unity 3D - Stack Overflow
    transform rotation = Quaternion LookRotation(Input acceleration normalized, Vector3 up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees How can I do it using Unity 3D?




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