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I ran npm config set prefix usr local After running that command, When trying to run any npm commands on Windows OS I keep getting the below Error: EPERM: operation not permitted, mkdir 'C:\Prog
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Actually I wasn´t able to do anything else with Unity until I restarted it My question is, does anyone know how to stop the Play Mode in Unity gracefully? Is there any shortcut or some lines of code to force a timeout? Extra Note: I have been looking for a solution to this issue for a while, unfortunately without success
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30 I'm using Unity 3D's new UI system to build a pause menu for my game Currently I'm trying to have my buttons respond to mouse clicks Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering
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You probably tried to import a new input system package for multiple input devices compatibility These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling Select Both Unity will
- Sending http requests in C# with Unity - Stack Overflow
How can I send HTTP GET and POST requests in C# with Unity? What I want is: send json data in post request (I use Unity serializer, so no need in new one, I just want to pass a string in post data
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I have even read everything in unity website but I still can’t do it I know how to access another object but not another variable This is the situation : I’m in script B and I want to access the variable X from script A The variable X is boolean Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
- Change color of text during runtime (Unity)? - Stack Overflow
I have a GameObject embedded inside my Canvas that has a " Text (Script) " Component I wish to alter the color a attribute during runtime of that element Does anybody have an idea of how to do it? I can't seem to access it with any GetComponent<Type> () command
- what is the difference between Update FixedUpdate in Unity?
From the forum: Update runs once per frame FixedUpdate can run once, zero, or several times per frame, depending on how many physics frames per second are set in the time settings, and how fast slow the framerate is Also refer to the answer given by duck in the same forum for a detailed explanation of the difference between the two It's for this reason that FixedUpdate should be used when
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