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  • Unreal Engine 5 for dcuo | DC Universe Online Forums
    Unreal Engine 5 for DCUO Epic Games, owner of the game creation tool, presented several new features and modifications for this first stable version The
  • DCUO in Unreal Engine 5 | DC Universe Online Forums
    ^--- (Modern City, Open World, Stylized Rendering, Multiple Storylines, PBR (Physically Based Rendering), UE5 (Unreal Engine 5), RPG (Role-playing game), European and American Cartoon, Shooting, Near Future, Fantasy, Multiplayer ) As it will take a success elsewhere for EG7 to allow DCUO developers to even bother with an engine upgrade
  • DCUO In Unreal Engine 5 | DC Universe Online Forums
    Unreal Engine 5 offers an unparalleled opportunity to enhance the game’s graphics, performance, and world-building—taking the DCUO experience to the next level
  • Graphics UPDATE 2023??? | DC Universe Online Forums
    Been gone for years and I would like to know if there is a graphics update planned for this year Unreal Engine 5 2 is here and this game is so outdated
  • DCUO Mentioned! (Q3 2025 Investor Report)
    Mabinogi (Pleione Engine) to Mabinogi: Eternity (Unreal Engine 5) is the same game However, it gets the same tool capability as Mabinogi Mobile (Unreal Engine 4) So, Mabinogi's Generation trailers can have the same quality as Mobile's Chapter trailers
  • A little too much maintenance? | DC Universe Online Forums
    What's "under the hood" is a game engine heavily modified to do something it was never really intended for (Unreal Engine 3 was not specifically made for MMOs, the original Dev crew made that happen, and it has been further modified over the years)
  • DCUO Mentioned! (Q3 2025 Investor Report)
    Nexon for Neople's Cyphers IP (World War 2) and Building Fighter IP (Modern day, Super Mafia Hero Corporations) with Unreal Engine 5 Sub-target is if Blackstorm ever pumps out Nexter Zero also Unreal Engine 5, but it is thematically post-apocalypse NCSoft there is something going on with City of Heroes 1 2 Catalyst concepts with Unreal
  • to be or not to be? | Page 2 | EverQuest 2 Forums - Daybreak Game Company
    Then you have licensing for the Unreal engine that was heavily modified, which in itself required negotiating additional terms with Epic I'd imagine it was more headache than it was worth to maintain a property that wasn't profitable, was tied up in licensing and multiple stakeholders, and that Smed had only acquired as a favor to Brad to




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