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- X-Visibility - Dynamic Haze Control - Utilities - X-Plane. Org Forum
This script provides dynamic haze fog control based on reported visibility, providing smooth visibility transitions throughout all phases of flight This means no "infinite" visibility the higher you get, no abrupt visibility changes and a realistic looking atmosphere based on reported visibility for the area Features:
- How can I make pilots visible from the inside of the cabin
Hi guys, I spent quite some time already searching for a hint or information regarding the visibility of the pilots from the inside of the cabin In older models from Carenado or Justflight there was a file called manifest json where your could manually correct the flaws the developers had made
- F-4 Phantom (default) Mod (XP11 12) - X-Plane. Org Forum
Cockpit visual mod for default F-4 Phantom in X-Plane 11 12 Version 1 0, Date 2023-10-01, by Milan Lisner Mod description - added new more detailed rounded internal canopy frame (more polygons) visible from pilot view - added animated gunsight symbol (not working, just fake) - added animated rear
- Cloud Art (Discontinued) - X-Plane. Org Forum
I coupled it with x-visibility and Allan97432's lua water enhancement and the results are fantastic There seems to be much more contrast in everything and the skies are amazing I installed the higher usage standard version but was still able to get 30-35 fps on the ground at Heathrow with Global Traffic Set at 100%
- Pilot Head Position and Cockpit View - X-Plane. Org Forum
This is something that I'm personally not happy about, but it can be changed back by a single setting in the rendering options It greatly helps in achieving a very good balance between visibility of the instrument panel and the runway scenery ahead while NOT making the instrument panel looking 'tilted'
- Cloud, Sky and Atmosphere Enhancement - X-Plane. Org Forum
Fix for visibility problem; Version 4 0 Final: New skycolors; New sun texture New cirrus clouds; Cloud colours refined Cloud contrast tweaked Cloud shape and layers optimised Improved atmospheric behaviour Better FPS performance Version 4 1 Beta (Hot-fix): Very small fix updating the white clouds script in the new experimental package
- DrishalMAC2 Light mod XP12 - X-Plane. Org Forum
Such a subtle change from the coding standpoint, and only one texture sheet change to keep track of, but the visual impact of night scenes is amazing!
- Blue Haze - How to Reduce It - XP12 Scenery - X-Plane. Org Forum
Whilst I like the new atmospheric rendering model in XP 12 and for the average day it seems accurate and fine, there are many occasions when visibility is exceptional as the photos here demonstrate X-Plane 12 is definitely too hazy when set to its max clear visibility setting
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