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  • Home | Vulkan | Cross platform 3D Graphics
    Vulkan is a next generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in PCs, consoles, mobile phones and embedded platforms
  • Vulkan Documentation
    The Vulkan tutorial will teach you the basics of using Vulkan It will help you get started with the API and teaches you how to get your first graphics and compute programs up and running using the C++ programming language
  • What is Vulkan? :: Vulkan Documentation Project
    Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms
  • Vulkan 1. 3. 283. 0 SDK Now Available
    LunarG has released a new SDK for Windows, Linux, macOS that supports Vulkan API revision 1 3 283 This new release has improved validation coverage, an improved Vulkan Configurator and a host of Windows and macOS changes that can be viewed in the release notes
  • Learn | Vulkan | Cross platform 3D Graphics
    This Vulkan tutorial will teach you the basics of using the Vulkan graphics and compute API The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and Android at the same time
  • Khronos Vulkan® Tutorial :: Vulkan Documentation Project
    Vulkan is an API by the Khronos group that provides a much better abstraction of modern graphics cards This new interface allows you to better describe what your application intends to do, which can lead to better performance and less surprising driver behavior compared to existing APIs like OpenGL and Direct3D
  • Tools | Vulkan | Cross platform 3D Graphics
    Vulkan developers have access to a broad set of tools including SDKs, profilers, libraries, game engines and frameworks You can find many of these resources on this page; use the quick buttons to jump straight to where you need to be
  • Vulkan essentials :: Vulkan Documentation Project
    Vulkan is the latest 3D rendering API from the Khronos Group It is a low-level API that is designed to expose the GPU to application developers with a minimal level of abstraction provided by the device driver This enables Vulkan applications to benefit from lower CPU overhead, lower memory footprint, and a higher degree of performance stability




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