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- What Is Extended Reality (XR)? | IxDF - The Interaction Design Foundation
Extended reality (XR) is an umbrella term for any technology that alters reality by adding digital elements to the physical or real-world environment to any extent and includes but is not limited to, augmented reality (AR), mixed reality (MR) and virtual reality (VR)
- What is Immersion? — updated 2025 | IxDF - The Interaction Design . . .
In the context of AR, MR (mixed reality), VR, XR (extended reality) and interactive media like video games, designers must actively induce immersion and also be aware of immersion-breaking elements Technical issues, inconsistent design or distracting design choices will break immersion and take users out of the experience and back to reality
- Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs. XR?
There is a fair amount of confusion about the differences between the terms virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) While most people have stuck with AR and VR to describe the different technologies, these terms are not enough to fully comprehend the extent of these technologies and harness
- How to Innovate with XR | UX Master Classes - The Interaction Design . . .
He teaches XR design both in the residential program at U-M and as part of his XR MOOC series, a three-course AR VR specialization launched on Coursera in December 2020 Michael joined U-M in 2016 after completing a postdoc in the HCI Institute at Carnegie Mellon University and a PhD in the Department of Computer Science at ETH Zurich
- What Is Mixed Reality (MR)? | IxDF - The Interaction Design Foundation
There is a fair amount of confusion about the differences between the terms virtual reality (VR), augmented reality (AR), mixed reality (MR), and extended reality (XR) While most people have stuck with AR and VR to describe the different technologies, these terms are not enough to fully comprehend the extent of these technologies and harness
- What is Augmented Reality (AR)? — updated 2025 | IxDF
UX for XR: User Experience Design and Strategies for Immersive Technologies Apress UX for XR by Cornel Hillmann is a vital resource for UX designers working with immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality (MR) The book explores the unique challenges of designing user experiences in spatial and
- What is Field of View (FoV) in Extended Reality? | IxDF
In AR, MR or XR, FoV determines how much of the real world can be augmented with digital overlays A larger FoV can offer a more comprehensive and engaging experience, but technical limitations often require a balance between a wide FoV and factors like device size, comfort, and processing power
- How To Craft Immersive Experiences in XR | UX Master Classes
UX design plays a pivotal role in XR A user-centred design approach is the difference between an immersive and enjoyable experience and a poor and uncomfortable one Discover how effective UX design in extended reality (XR) is paving the way for seamless, intuitive, and engaging virtual and mixed reality experiences
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