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- Face based family loses host after grouping - Autodesk Community
Hello all, As the title says; I've made a face based family When I group that family with its host everything is fine But when i make a copy of the group, the copy in the new group loses its host and in this case more importantly its elevation Is there anyway to fix or avoid this? Without hav
- Face selection not selecting the faces that I want
I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that I want
- Solved: Extruding curved face - Autodesk Community
I would like to be able to extrude a curved face linearly without the radius of the face changing For example, if I had a dish with a 2" inner radius and I grabbed the inner face and pulled it upward I would like the result to be a cylinder with the same 2" radius dished face on top Instead the ra
- Solved: Reveals + Splitting Wall Surface - Autodesk Community
Solved: I'm using a V-shaped reveal on the exterior of a precast panel I would like the reveal to separate the exterior face of the wall so I can
- Solved: Is there a way to Merge Faces? - Autodesk Community
Occasionally I may get an STL file that has no original source file and I will convert the mesh to a body so I can modify it If the object is simple and has several faces on the same plane is there a way to merge these faces so I can bring the body closer to it's original state? I see something s
- Solved: Change Family Host Type - Autodesk Community
Therefore, Families that are hosted to a Face are necessary Any of these element-specific Families can be converted to Face-Based with the following procedure: 1 Create a new Project and draw a Wall, Floor, or Ceiling - which ever element is an appropriate host 2 Load in the desired Family and place one instance of each Type on the host
- Solved: How to get the face reference - Autodesk Community
The face retrieved from CalculateSpatialElementGeometry method doesn't contain a valid reference I think the face you want to get should belong to other Revit element's face
- Move object, face, etc. a specific amount
Hello, I'm trying to learn Maya coming from 3DS Max and one thing that I can't find is the ability to move something (object, vertex, face, etc ) a
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