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  • A look into Object Oriented Programming and performance
    OOP, also known as object-orientated programming, is simply a way of designing our game where we use ‘classes’ that represent the state of our game Say we have a tycoon; we would create a class called Tycoon that holds the Player, the Money and the ProgressIndex of the tycoon
  • Unleasing the power of Object-Oriented Programming | OOP
    OOP, short for Object-Oriented Programming, is all about organizing your code around objects Think of objects as these nifty little things that bundle together data and behavior in a nice, neat package
  • How would you use OOP? - Scripting Support - Roblox
    Don’t go down the rabbit hole of purely OOP, else you’ll wind up using odd workarounds for scenarios that wouldn’t exist if you didn’t use OOP! Plus, pure OOP causes a lot of headaches No common language is a true purely OOP language—even Java or C#—because nobody wants to write purely OOP code
  • How to use PathfindingService + implementing it as OOP
    I recently helped a user make a OOP oriented Ai and decided to make a Community Tutorial on it This tutorial should help you implement PathFindingService and how to turn it into a OOP module so that it can be used in different scripts and such If the term OOP is foreign to you completely, feel free to skip the OOP part and just read how to use PathFindingService How to use
  • All about Object Oriented Programming - Roblox
    ALL ABOUT OOP! Prerequisites An understanding of meta-tables (although the required code will be explained) How tables work and a competent grasp of the Lua syntax Parts What is OOP? How does it help me? How do I make this work in Lua? Integrating with module scripts What about inheritance? What is OOP? OOP stands for Object Orientated Programming and is a way of laying out code in a more
  • How do I add type checking to this class module? (OOP)
    Hello there I am following this object oriented programming tutorial: The problem is, there’s no intellisense right now, when I try to use a class I created using Rcade So how should I go about modifying Rcade to add type checking so that I’ll have intellisense when instantiating an object and calling its methods? What I have surmised so far By the way, I use the new (beta) type solver
  • Advanced Object-Oriented Programming - Roblox
    Advanced Object-Oriented Programming A Senior’s Guide to Object-Oriented Programming in Luau Originally Written by Bitlet Table of Contents Introduction Prerequisites Luau Object-Oriented Programming Creating an Interface Basic Structure Static Methods Instance Method Declarations Creating an Abstract Class Basic Structure Initialized Instance Methods Static Variables Instance Variables
  • Pseudo-OOP luau — prototypal programming: why theres no . . . - Roblox
    Luau is often referred to as an OOP language, even though it has no built-in classes What are prototypes and prototype programming (PP)? How are familiar Object-oriented concepts emulated based on them? In classical languages (C++, Java, C#), there is a strict division into classes and instances, and inheritance is based on a strict hierarchy In prototype—oriented languages (like Luau




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