- OpenGL - The Industry Standard for High Performance Graphics
This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL On Linux, new features include support for CUDA 10 2, simultaneous CLI sessions, DWARF unwind and capture by hotkey
- OpenGL - Wikipedia
OpenGL is no longer in active development; whereas between 2001 and 2014, OpenGL specification was updated mostly on a yearly basis, with two releases (3 1 and 3 2) taking place in 2009 and three (3 3, 4 0 and 4 1) in 2010
- OpenGL - NVIDIA Developer
Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs
- LearnOpenGL - OpenGL
Learn OpenGL com provides good and clear modern 3 3+ OpenGL tutorials with clear examples A great resource to learn modern OpenGL aimed at beginners
- OpenGL - The Industrys Foundation for High Performance Graphics
OpenGL is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms It is window-system and operating-system independent as well as network-transparent
- Getting started with OpenGL - GeeksforGeeks
Open Graphics Library (OpenGL) is a cross-language (language independent), cross-platform (platform-independent) API for rendering 2D and 3D Vector Graphics (use of polygons to represent image)
- OpenGL - Introduction
An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms
- Learn OpenGL, extensive tutorial resource for learning Modern OpenGL
Whether you are trying to learn OpenGL for academic purposes, to pursue a career or simply looking for a hobby, this book will teach you the basics, the intermediate, and all the advanced knowledge using modern (core-profile) OpenGL
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