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c++ - What does (~0L) mean? - Stack Overflow I'm doing some X11 ctypes coding, I don't know C but need some help understanding this In the C code below (might be C++ im not sure) we see (~0L) what does that mean? In Javascript and Python ~0
What does 0. 0. 0. 0 0 and :: 0 mean? - Stack Overflow 0 0 0 0 means that any IP either from a local system or from anywhere on the internet can access It is everything else other than what is already specified in routing table
Which method performs better: . Any () vs . Count () gt; 0? Better to use Any () on Enumerables and Count on Collections If someone feels writing ' (somecollection Count > 0)' will confuse or cause readability issues, better write it as an extension method name it Any () Then everyone satisfied Performance-wise as well as Readability-wise So that all your code will have consistency and individual developer in your project need not worry about
What is the difference between 0. 0. 0. 0, 127. 0. 0. 1 and localhost? The loopback adapter with IP address 127 0 0 1 from the perspective of the server process looks just like any other network adapter on the machine, so a server told to listen on 0 0 0 0 will accept connections on that interface too
windows - Cant access 127. 0. 0. 1 - Stack Overflow I mean that connection can't be established when using 127 0 0 1 For example, I run IIS and can access site using localhost, when I run azure emulator, I can access it using localhost too (tried different ports, but they don't matter)
What is %0|%0 and how does it work? - Stack Overflow %0 will never end, but it never creates more than one process because it instantly transfers control to the 2nd batch script (which happens to be itself) But a Windows pipe creates a new process for each side of the pipe, in addition to the parent process The parent process can't finish until each side of the pipe terminates So the main program with a simple pipe will have 3 processes You
c - Initializing a struct to 0 - Stack Overflow If I have a struct like this: typedef struct { unsigned char c1; unsigned char c2; } myStruct; What would be the easiest way to initialize this struct to 0? Would the following suffice?
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