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The Alexandrian DISCUSSING In the Shadow of the Spire – Session 46B: Into the Asylum Elestra reached out to the memories of Zairic’s corpse through the Spirit of the City In a horrible, gurgling voice Zairic’s head spoke from it lay atop his corpse, attached by only a slim flap of flesh I love speak with dead almost as much as my players do It’s an essential part of their toolkit whether they’re
The Alexandrian » Remixing Avernus – Part 3I: Vanthampur Manor Go to Table of Contents Compared to the Dungeon of the Dead Three, we’re going to have a fairly light touch on Vanthampur Manor For the most part, we’ll just be tying off some of the loose ends created while we were remixing other scenarios in Part 3, with a particular look at how this effects the various denizens of the manor MANOR vs VILLA: The published book refers to this location
The Alexandrian » Dungeons Dragons D D: Calibrating Your ExpectationsD D 5E: Calibrating Your ExpectationsDungeons: Player MappingA Nomenclature of D D EditionsE(X): The Many Games Inside the World's Most
The Alexandrian » Review: Mothership Trifold Adventures The adventure support for Mothership is out of this world (Pun intended )Mothership is a sci-fi horror RPG, inspired by films like Alien, The Thing, Annihilation, and Event Horizon It takes
The Alexandrian » 2025 » July Back in 2007, I wrote D D: Calibrating Your Expectations, an article which analyzed D D 3 rd Edition’s mechanics with a particular eye towards what characters of
The Alexandrian » The Railroading Manifesto Railroads happen when the GM negates a player’s choice in order to enforce a preconceived outcome Note, however, that both parts of this equation are important: The choice must be negated and th
The Alexandrian » 2024 » July Go to Part 1 What makes a mystery scenario work is, ultimately, the structural revelations: The PCs need to find a lead that will take them to the SS Brittany and they need to find the clues that reveal how to defeat the ento-parasites from Planet X Using the Three Clue Rule, node-based design, and similar scenario-building tools, therefore, we make these structural revelations robust and
The Alexandrian » Mothership: Thinking About Combat If you asked me to describe the combat system of Mothership in one word, it would be a toss-up between “strange” and “missing ” What seems to have happened is that Mothership 0e had a turn-based initiative system A decision was made at some point to transition Mothership 1e to a more freeform (?) resolution system, but the execution was pretty badly muffed (It may have also been
The Alexandrian » Remixing Avernus Patrons of the Alexandrian can download a complete edition of the Avernus Remix as a bookmarked PDF, including all of the addendums, map patches, and reviews REMIXING AVERNUS: THE COMPLETE COLLECTION