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Improving Students‘ Motivation in Learning Phonics through Games Abstract This research was designed to improve students’ motivation in learning Phonics through games It is a classroom action research with two cycles The procedures of each cycle were planning, acting, observing, and reflecting The research subjects in this research were 21 K2 students of Tunas Bangsa Kindergarten
Improving Students‘ Motivation in Learning Phonics through Games This research was designed to improve students’ motivation in learning Phonics through games It is a classroom action research with two cycles The procedures of each cycle were planning, acting, observing, and reflecting The research subjects in this research were 21 K2 students of Tunas Bangsa K
The impact of digital educational games on student’s motivation for . . . Research results indicate that: First, digital educational games positively influence student’s motivation for learning; Second, learning engagement serves as a mediator between digital educational games and student’s motivation for learning; Third, the digital environment moderates the relationship between digital educational games and
Leveraging gamification to enhance motivation and engagement among EFL . . . Several factors that may affect learning EFL processes and results include motivation, engagement, aptitude, and anxiety (Barata, et al , 2013) For example, students may become less confident when they struggle with learning linguistics, which might lead to a loss of drive and enthusiasm and disengagement from learning
Enhancing Reading Instruction Through Gamification: A Systematic Review . . . A study by Luo et al (2023) found that gamified math exercises increased student motivation and learning outcomes compared to traditional teaching methods By incorporating game elements, educators aim to create a more immersive and enjoyable learning experience that encourages students to develop a more positive attitude toward learning