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Audio volume does not fade out to zero over distance By default the logarithmic rolloff is set to only go to about 0 3 instead of zero when at max distance It makes no sense as 99 99% of use cases will want the max distance to be zero
why do things keep snapping to 0,0? - Autodesk Community I prefer to just leave my snap on all the time but I have been forced to switch between on off because things keep snapping to 0,0 If I slightly move an object without snapping to another object, the object will snap all the way to 0,0
Sound | Documentation - Roblox Creator Hub An object that emits sound This object can be placed within a `Class BasePart` or `Class Attachment` to emit a sound from a particular position within a place or world, or it can be attached elsewhere to play the sound at a constant volume throughout the entire place
Hearing audio outside max distance - Unity Discussions Okay, I’m trying to set up ambient city noise outside the building in my scene However, when I make the audio source, it plays the sound (quite loudly, too) even outside the maximum distance I specified I’ve tried everything I can think of- messing with the size of the min and max distances, trying both linear and logarithmic rolloff, nothing works I’m having the same problem with
How to set minimum zoom distance below 0. 5? - Roblox I want to make my character small but keep everything else the same so that players who are normal size can interact with me I’ve adjusted the camera to fit for a small character so that my pov still looks normal The issue is I can’t lower the minimum zoom distance below 0 5 I’ve tried changing the Base Camera, Classic Camera, and Zoom controller minimum zoom values to 0 1 But it has
Sound volume scale based on distance - Roblox Sound should have a volume slider that will allow sounds to play at different volumes based on the relative min and max play distances When I’m doing explosions, I use two sound objects One for playing a nearby explosion, and one with more reverb and echo for distant explosions My issue is that the distant explosion is always too quiet because of how far away it is and I’d like it to be
How can I set audio source to hear audio from distance from low volume . . . I have a character that walk and the character have attached Audio Source component and using a script I play steps audio But even if the character start position is a bit far from the player I can hear the steps at loud volume like it's close to the player The volume value is static What I want to do is depending on the character distance from the player decrease or increase the volume
VoiceChat RollOffDistance - Scripting Support - Developer Forum | Roblox Hey @astrovue; in the new audio API, both audio files (played by AudioPlayer) and voices (streamed by AudioDeviceInput) reuse the same AudioEmitter type to accomplish 3d spatialization You can change the rolloff by using the AudioEmitter:SetDistanceAttenuation (curve) method; it takes a table with distance keys and volume values, and there is a visual editor for it
How to use RollOffMinDistance and RollOffMaxDistance? The documentation on RollOffMinDistance and RollOffMaxDistance says that the item is not replicated across server client boundary I currently have a server script playing a sound that everyone can hear, but you can hear the sound no matter how far you are away from the source How can I make the client to respect the roll-off distance?
How To Use The Piano Roll In Ableton Live It is the key to making MIDI performances sound human To adjust the velocity of MIDI notes in the Piano Roll, head to the velocity editing section below the collection of MIDI notes