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Generating Code for State Machines This section describes the state machine implementation strategies and coding aspects for hierarchical state machines in C and C++ Class ToastOven with a hierarchical state machine used in the following examples of code generation
From design to code with ease [SinelaboreRT] Code generator to build modern and robust event-driven embedded real-time systems based on hierarchical state machines created with UML tools like Enterprise Architect, UModel, Magic Draw, Papyrus, Cadifra
State Machine Fundamentals - GitHub Pages State Machine Fundamentals This page has interactive examples to help you learn about StateSmith state machines The examples use real code generated by StateSmith from the svg diagrams below The same diagrams can generate code for any supported language Scroll on down!
A state machine code generation tool suitable for bare metal . . . - GitHub StateSmith is a cross platform, free open source tool for generating state machines in multiple programming languages The generated code is human readable, has zero dependencies and is suitable for use with tiny bare metal microcontrollers, video games, apps, web, computers
Machine Objects - Hierarchical state machines in C++ It extends the pattern with the option to create hierarchical state machines, making it possible to convert the popular UML statechart notation to working code in a straightforward way
dantebbs hierarchical_state_machine - GitHub Here are details about creating a hierarchical state machine in python Events - Are user inputs, timeouts, code-generated, or an output of another state machine States - A state machine waits in a state until an event or condition causes a transition to another state