copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
Basic Rules for Dungeons and Dragons (D D) Fifth Edition (5e . . . - D D . . . Recharge X–Y The notation "Recharge X–Y" means a monster can use a special ability once and that the ability then has a random chance of recharging during each subsequent round of combat At the start of each of the monster's turns, roll a d6
The Paladin Class for Dungeons Dragons (D D) Fifth Edition (5e) - D D . . . Almost by definition, the life of a Paladin is an adventuring life, for every Paladin lives on the front lines of the cosmic struggle against annihilation Fighters are rare enough among the ranks of a world’s armies, but even fewer people can claim the calling of a Paladin
Creature Stat Blocks Trampling Charge (Recharge 5–6) The centaur moves up to its Speed without provoking Opportunity Attacksand can move through the spaces of Medium or smaller creatures
Blink Dog - Monsters - D D Beyond Bite Melee Weapon Attack: +3 to hit, reach 5 ft , one target Hit: 4 (1d6 + 1) piercing damage Teleport (Recharge 4–6) The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see Before or after teleporting, the dog can make one bite attack
Winter Wolf - Monsters - D D Beyond The arctic-dwelling winter wolf is as large as a dire wolf but has snow-white fur and pale blue eyes Frost giants use these evil creatures as guards and hunting companions, putting the wolves' deadly breath weapon to use against their foes Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations
Chimera - Monsters - D D Beyond A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack
Second Wind - Search - D D Beyond Second Wind You have a limited well of stamina that you can draw on to protect yourself from harm On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level Once you use this feature, you must finish a short or long rest before you can use it again
Divine Smite - Spells - D D Beyond Dungeons and Dragons (D D) Fifth Edition (5e) Spell - Divine Smite - The target takes an extra 2d8 Radiant damage from the attack The damage increases
Hell Hound - Monsters - D D Beyond Bite Melee Weapon Attack: +5 to hit, reach 5 ft , one target Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage Fire Breath (Recharge 5–6) The hound exhales fire in a 15-foot cone Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one
Ghost - Monsters - D D Beyond Possession (Recharge 6) One humanoid that the ghost can see within 5 feet of it must succeed on a DC 13 Charisma saving throw or be possessed by the ghost; the ghost then disappears, and the target is incapacitated and loses control of its body The ghost now controls the body but doesn't deprive the target of awareness