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BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 Everyday. . . BEHAVIOR-1K is a novel human-centric benchmark for Embodied AI in simulation with 1000 everyday activities, a diverse dataset of 5,000+ objects and 50 scenes, and a simulation environment, OmniGibson, that reaches high levels of simulation realism
BEHAVIOR-1K: A Benchmark for Embodied AI with 1,000 . . . - OpenReview To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we provide an initial study on transferring solutions learned with a mobile manipulator in a simulated apartment to its real-world counterpart We hope that BEHAVIOR-1K’s human-grounded nature, diversity, and realism make it valuable for embodied AI and robot learning research
MORE: Mobile Manipulation Rearrangement Through Grounded Language . . . We evaluate MORE on 81 diverse rearrangement tasks from the BEHAVIOR-1K benchmark, where it becomes the first approach to successfully solve a significant share of the benchmark, outperforming recent foundation model-based approaches
S$^2$R: Teaching LLMs to Self-verify and Self-correct via. . . Our results demonstrate that, with only 3 1k behavior initialization samples, Qwen2 5-math-7B achieves an accuracy improvement from 51 0% to 81 6%, outperforming models trained on an equivalent amount of long-CoT distilled data We also discuss the effect of different RL strategies on enhancing LLMs' deep reasoning
Cem Gokmen - OpenReview Published: 26 Sept 2024, Last Modified: 16 Jan 2025 NeurIPS 2024 Track Datasets and Benchmarks Oral BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1, 000 Everyday Activities and Realistic Simulation
Dhruva Bansal - OpenReview Ruohan Zhang, Dhruva Bansal, Yilun Hao, Ayano Hiranaka, Jialu Gao, Chen Wang, Roberto Martín-Martín, Li Fei-Fei, Jiajun Wu Published: 10 Sept 2022, Last Modified: 05 May 2023 CoRL 2022 Poster BEHAVIOR-1K: A Benchmark for Embodied AI with 1, 000 Everyday Activities and Realistic Simulation
BEHAVIOR ROBOT SUITE: Streamlining Real-World Whole-Body Manipulation . . . What key capabilities must a robot develop to achieve all these? To investigate this question, we analyze activities from BEHAVIOR-1K [8], a human-centered robotics benchmark encompassing 1,000 everyday household tasks, selected and defined by the general public, and in- stantiated in ecological and virtual environments
Hang Yin - OpenReview BEHAVIOR Robot Suite: Streamlining Real-World Whole-Body Manipulation for Everyday Household Activities Yunfan Jiang, Ruohan Zhang, Josiah Wong, Chen Wang, Yanjie Ze, Hang Yin, Cem Gokmen, Shuran Song, Jiajun Wu, Li Fei-Fei CoRR 2025 BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1, 000 Everyday Activities and Realistic Simulation
MORE: Mobile Manipulation Rearrangement Through Grounded Language . . . The BEHAVIOR-1K benchmark consists of 1,000 activities in over 50 scenes across both indoor and outdoor areas [12] Each task is defined by its associated objects as well as initial and final conditions in the predicate logic language BDDL [39]
Mini-BEHAVIOR: A Procedurally Generated Benchmark for Long-horizon . . . A complex benchmark with those characteristics is BEHAVIOR, a benchmark for everyday household activities in virtual, interactive, and ecological environments BEHAVIOR (both the 100 and 1K variants) seeks to drive the development of embodied agents by challenging them to perform everyday household tasks that are diverse, realistic, and long horizon [11, 17] With the support of advanced