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Memory Tagging (Debugging with GDB) - sourceware. org Memory Tagging (Debugging with GDB)Memory tagging is a memory protection technology that uses a pair of tags to validate memory accesses through pointers The tags are integer values usually comprised of a few bits, depending on the architecture
GDB: Listing all mapped memory regions for a crashed process In GDB 7 2: (gdb) help info proc Show proc process information about any running process Specify any process id, or use the program being debugged by default Specify any of the following keywords for detailed info: mappings -- list of mapped memory regions stat -- list a bunch of random process info status -- list a different bunch of random process info all -- list all available proc
Debugging with GDB - Memory - GNU Instead, GDB makes these values available for subsequent use in expressions as values of the convenience variables $_ and $__ After an x command, the last address examined is available for use in expressions in the convenience variable $_ The contents of that address, as examined, are available in the convenience variable $__
Memory (Debugging with GDB) - sourceware. org If the architecture supports memory tagging, the tags can be displayed by using ‘ m ’ See Memory Tagging The information will be displayed once per granule size (the amount of bytes a particular memory tag covers) For example, AArch64 has a granule size of 16 bytes, so it will display a tag every 16 bytes
Memory Tagging (Debugging with ROCGDB) - rocm. docs. amd. com Memory Tagging (Debugging with ROCGDB)Memory tagging is a memory protection technology that uses a pair of tags to validate memory accesses through pointers The tags are integer values usually comprised of a few bits, depending on the architecture
Examining Memory With a Debugger - Sonoma State University Fortunately, gdb provides another command for examining the contents of memory directly—that is, the actual bit patterns In order to use this command, we need to determine the actual memory addresses where the anInt and aFloat variables are stored