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House - SRB2 Message Board "MIDIMan" submitted a new resource: House - A port of a 2 0 2 1 map about a house DISCLAIMER: It is highly recommended that this addon be played with an fpscap of 35 for the best experience, due to some visual bugs caused by interpolation in the latest version of SRB2 A port of an old
[Open Assets] - Sonic Adventure DX (Legacy) - SRB2 Message Board klasky updated Sonic Adventure DX with a new update entry: v3 1 1 and v1 0 1 1 - Tweaks Read the rest of this update entry Thanks for fixing Final Egg teleporter mp bug i appreciate it, i'll able to play this again next session
Exetiors chase - SRB2 Message Board Kirb submitted a new resource: Exetior's chase - be chased by an executable file VERY DUMB WARNING: this has pixelated blood and you will be chased, it's like gmod's nextbots but worse, so if you're a [[LITTLE SPONGE]] don't play this (there are no jumpscares tho, except if you call a black
Frantic Freeze Zone - V1. 1. 3 - SRB2 Message Board The death pit in the exterior areas felt reasonable, though Also, the indoor death pits were a bit hard to recognize for me Maybe some kind of fade to black might help them be more distinguishable In the 2D section, moving toward and away from the camera didn't work for me
The Pro Pack - SRB2 Message Board Welcome to the Pro Pack A collection of courses that I have made for SRB2Kart! The Pro Pack currently holds 25 courses Simple Circuit, Red Mountain, Lonely Isle, Scorching Sanctuary, Roundabout, Summer Seas, CNK's Hyper Spaceway, Great
[Open Assets] - New Multiplayer Music [Ogg - SRB2 Message Board Hih, today I have for you something I've been very much meaning to showcase: New Multiplayer Music! A music pack consisting of original remasterings of MIDIs + the MIDI files themselves that they were based on, all sequenced by Jarel "Arrow" Jones The purpose of this is to give more multiplayer
SRB2infinity ver. 2 - SRB2 Message Board I hate to do this, but this is beyond my ability to fix due to dumb limitations in SRB2's Lua implementation: If playing with a controller, go to Options -> Player 1 Controls -> Gamepad Options, and set "Fire Normal Axis" to "Y-Rudder", otherwise