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Re-Host a Face Based FamilyInstance - Autodesk Community I have a Face Hosted family instance, if i delete the Host parent Element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc Create NewFamilyInstance(
Solved: Change Family Host Type - Autodesk Community Therefore, Families that are hosted to a Face are necessary Any of these element-specific Families can be converted to Face-Based with the following procedure: 1 Create a new Project and draw a Wall, Floor, or Ceiling - which ever element is an appropriate host 2 Load in the desired Family and place one instance of each Type on the host
Face selection not selecting the faces that I want I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that I want
Solved: Hosting a face-based family to an angled curved wall in a . . . See my screenshots for reference There is a plan view, section view, elevation view included I am trying to host face-based boxes to the face of a balcony in a theater This balcony face is within the linked architectural model The balcony face is angled (as you can see in the section view) and also curved (as seen in plan)
Cannot place families on linked models - Autodesk Community Your only real option is to use "face-based" families instead of wall hosted families Revit will recognize the face of a linked object (i e wall), but doesn't allow for wall hosting through linked models Using linked models is very common in the professional world MEP folks link in Arch Struct models all the time
How to invert selection in Maya component mode? I got used that in Blender i can select one face of the object or one vertex or three edges and invert selection by hitting Cntrl+I which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in Maya?
Is there an easy way to find the centre centroid of a face? Make an offset plane from the face and choose 0 as the offset The origin of any sketch created on that plane will be the centroid of the face You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system