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Adding Face to Form - Autodesk Community Hi all, I just got started learning how T-splines work and I'm not sure what keywords to search resources to use for help My model has an open front (screenshot 1) and I would like to close it like what is seen in the second screenshot How would I go about doing this? And if you have any tips re
Is there an easy way to find the centre centroid of a face? Hi all, I find myself wanting to find the centre of faces that are irregular polygons or have a mixture of curved and straight sides, and I am wondering if there is a better easier way to find the centre of these faces rather than drawing a bunch of lines and doing lots of maths It has been sugg
Face selection not selecting the faces that I want I'm totally new to this and can't find a solution anywhere about this problem I'm trying to select faces however it will not select the faces that I want
Cannot place families on linked models Your only real option is to use "face-based" families instead of wall hosted families Revit will recognize the face of a linked object (i e wall), but doesn't allow for wall hosting through linked models Using linked models is very common in the professional world MEP folks link in Arch Struct models all the time
change hosted family to non hosted family - Autodesk Community Select the elements from the face based families (geometry, reference planes, parametric dimensions), CRTL+C, and CTRL+V align to view on the non-host family Re-constrain and add whatever is missing
How to invert selection in Maya component mode? I got used that in Blender i can select one face of the object or one vertex or three edges and invert selection by hitting Cntrl+I which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in Maya?
How to create an angled face of a box - Autodesk Community But the top face is a projection of the base, so it is not just slicing at an angle The front face of the box should angle to touch the top (lid) I don't really care if it is a sharp angle and not a rotation Here I have tried to do it by manually rotating and extruding the front side How can I constrain the angle of the front side to match
Patch - how to create face from edges vertices? 2 There’s currently no way to create a face surface like this based only from points I’m guessing what you’re after is a 4-sided face which has straight edges connecting those 4 vertices? The easiest way to do this is probably to build some sketch lines connecting those points, then build a Patch or Loft surface based on those lines
Solved: How to add a face to an object - Autodesk Community I had no idea how to word the title this question, sorry I made an illustrator file, which I exploded, then joined again to make sure was making a closed polyline I extruded it in the attempts to subtract it from an object Here is an image of the output I can't figure out how to create a face