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Are Fast Flags Really Bannable? - Platform Usage Support - Roblox Hello! I’ve been hearing multiple things about Fast Flags and whether they are bannable or not, and whether they will be removed in the future I know there are a few fast flags that are malicious, and I’ve heard that bootstrappers such as Bloxstrap is bannable The only FFlags that I use are to improve performance on my computer, as my computer typically spikes in FPS due to 100% CPU
What does the [Flags] Enum Attribute mean in C#? The only thing the [Flags] attribute does is change is the result of the ToString() of the enum When you have an enum value Driver | Admin, without [Flags] it will print 6, and with [Flags] attribute it will print as Driver, Admin
Fast Flags ClientAppSettings. json Folder Locations for most . . . - DevForum Recently I wanted to figure out how to enable Fast Flags on iOS Ending up finding no results about where the folder path may be, that I started to attempt many things to find it At the end I ended up finding it Here are the most Folder Locations that I’ve found through my own mean, except the MacOS one, that one is from here What are Fast Flags? Fast Flags are toggleable options that
What is Bloxstrap and what are FFlags? - DevForum | Roblox I have been seeing a lot of people talk about bloxstrap and fflags and secret features, and it seems that they are all connected to eachother, so how do I activate them and what are they in the first place?
What are the useful GCC flags for C? - Stack Overflow Beyond setting -Wall, and setting -std=XXX, what other really useful, but less known compiler flags are there for use in C? I'm particularly interested in any additional warnings, and or and turning
Fast flags are being used as cheats - Engine Bugs - Roblox Certain fast flags are being abused for various cheats in games Some of these can be super game breaking, others can give really unfair advantages A lot of people using fast flag editors to cheat seem to think because this is a Roblox feature, that they’re fair game to use A private message is associated with this bug report
How to read and write x86 flags registers directly? Some flags can be set or cleared directly with specific instructions: CLC, STC, and CMC: clear, set, and complement the carry flag CLI and STI: clear and set the interrupt flag (which should be done atomically) CLD and STD: clear and set the direction flag For reading and writing the sign, zero, auxiliary carry, parity, and carry flags, you can use LAHF to load the lower 8 bits (those 5 flags
DFIntS2PhysicsSenderRate causing Desync and Lag Exploits Not sure where to post this, so hopefully this will suffice The fast flag DFIntS2PhysicsSenderRate appears to cause a “dsync” or “fake lag” effect between clients Players modifying their client under this flag appear laggy to others, giving them an unfair advantage in certain scenarios This negatively impacts real-time responsiveness and ruins the integrity of player-vs-player