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How can I make my player move in the direction the camera faces? (coincidentally I just wrote about this topic for my book That chapter should be released next week; here's a brief summary) There are two primary steps to what you're trying to do: 1) Determine which direction to face 2) Rotate the player to face that direction The first task is handled via transforming the direction vector from camera-space to world-space That is, take the "left" direction
Solved you need to write an AI program on python that will - Chegg If the fox and the chicken are left together, the fox will eat the chicken If the chicken you need to write an AI program on python that will find the solution of the Chicken Crossing Puzzle The puzzle: A robot has to get a fox, a chicken, and a sack of corn across a river
How do I prevent players from flying too low in an infinite sky? In Star Fox 64 your ship would just stop moving on the Y axis when it was at the top or bottom of the playable space I know you said this would appear to be "jarring", but there is a way to hide it When your player is approaching the boundary, the skybox or whatever backdrop that lies beyond is probably significantly far away (or static) that you no longer have a reference point in view to
Solved Case #2: The Possibility Restaurant Part 1 Angela - Chegg Operations Management questions and answers Case #2: "The Possibility Restaurant Part 1 Angela Fox and Zooey Caulfield were food and nutrition majors at State University, as well as close friends and roommates Upon graduation Angela and Zooey decided to open a French restaurant in Draperton, the small town where the university was located
How can I implement dialog trees into my game? What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous
matrix - Orthographic Projection with variable FOV - Game Development . . . All answers here are great Another explanation: Orthographic projection is the result of lim(fov->0) and lim(d->infinity), where d is the view distance Thus, you can think of the fov being fixed by the choice of this projection That is why photographers sometimes prefer longer focal length (smaller fov) and increase the distance to the object: parallel lines stay more parallel with longer
Solved a Problem 1: The well-known undergraduate fluid - Chegg Question: a Problem 1: The well-known undergraduate fluid mechanics textbook by Fox et al (2009) pro- vides the following statement of conservation of momentum for a constant-shape (nonrotating) control volume moving at a nonconstant velocity U = U (t): d dU purel dV+ purei (urel·n)dA fdA dt dt Vo (t) A (+) A' (t) Vº (t) logdv + p - dᏙ Vº (t) Here Urel = u- U (t) is the
How can I implement a 20 Questions algorithm? I don't know how 20Q did it specifically, but there is plenty of information on how to implement a game of 20 questions There are lots of ways of solving this, but I'll describe one way These games can implement some sort of decision tree For an electronic game like 20Q, this tree would be precomputed and fairly easy to traverse There are methods for using learning decision trees where the