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CO-OP - All the info you need :: The Riftbreaker General Discussions Interesting to read, I am really looking forward to the first iteration of coop that comes up for this You seem to make a good progress While reading there were some questions coming up Like you mentioned that you have to sync the mission log on a timed mission completely every 33ms, as an example of a component that is not optimized yet Personally I don't really see why it would be needed
The Riftbreaker General Discussions - Steam Community To research armory level 3 you need to have an armory level 2 constructed, but despite us having a level 2 armory the research in the tree keeps saying it needs an armory level 2 to unlock the research Edit: This is in a 3 player coop campaign game
Coop DLCs :: The Riftbreaker General Discussions Hello community I'm just curious with this upcoming coop feature, if the host plays with all the DLCs purchased enabled, will my friends also be able to access the DLCs I have, or do they have to buy the DLCs aswell? - Some games like Payday or Killing Floor 2 has this DLC sharing feature which made me curious Love the game and patiently waiting for the coop to arrive Me and my friends are
CO-OP - All the info you need :: The Riftbreaker General Discussions And I bet even with all the problems another game have like Age of Darkness will even beat RiftBreaker in the Therms of Co-op Also, the people at EXOR studios say that they won't launch Co-op until it works perfectly :) - so that means that when co-op comes out, it will work perfectly, without bugs, lag and without problems
The Riftbreaker General Discussions - Steam Community The saves are kept by the host, the player who started the session The host can load it up later and play on their own if they so desire All structures in a coop session are shared between players, there is no "your buildings " As for your last question, I don't have an answer