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Vex — John Kunz Attribute Data Types To manually specify the VEX datatype for an attribute, add a character representing the type before the @ sign
kunz Check out these useful resources Follow my live streams using this Scene Share Shelf Script Want your Houdini to look like mine? See this guide on Customizing Houdini VEX Coding Resources VEX Attribute Glossary Useful VEX Wrangle Snippets VEX Mathematical Functions Recent Streams
Customizing the Houdini Interface - John Kunz Houdini provides almost limitless customization, it's easy to be overwhelmed at first as there's lots of different places where you change settings The documentation for customizing various aspects of Houdini can be found here Outlined below are the steps I take to customize Houdini to my liking â
VEX Wrangle Snippets - John Kunz Reduces the circumference by scaling along the XZ plane based on the height of the geometry taper_vex_001 hiplc float taper = relbbox(0,@P) y; Remap the taper range taper = fit01(taper, 1, fit01(sin (@Time*PI 5)* 0 5 + 0 5, 2 5, 5)); Apply the taper by scaling along the X and Y axis @P *= set (taper, 1,taper);
Live Stream — John Kunz Watch live streams by John Kunz showcasing Houdini VEX coding, procedural graphics, and creative techniques
Resources - kunz - John Kunz Houdini L Systems | procegen | Houdini Blueprints | VEX Guide for Artists | SideFX Content Library | OdForce Tutorial hip Library | SideFX Getting Started | OdForce Learning VEX Via Bees and Bombs | Houdini Gubbins | Houdini Tech Blog | Hive | Tokeru | Crash Course | SOP Quick Reference | Kunz Discord Community | Quick Tips
VEX Attribute Glossary - John Kunz What is VEX? VEX is a shading language similar to the Renderman Shading Language (RSL) It is a software interpreted language (execute instructions directly and freely, without previously compiling a program into machine-language instructions ) so provides the flexibility of scripting However, it also has an implicitly SIMD evaluation approach SIMD is short for Single Instruction Multiple