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Fun with valgrind - Linux - JUCE I decided to give valgrind a try, and I’m sort of impressed I ran my app through and horror of horrors, it it was leaking! However, I couldn’t see how the leak was my fault really So I ran Juce demo through valgrind too, with much the same result I am however still unsure how to read the results Some entries like this one: ==2727== 112 (8 direct, 104 indirect) bytes in 1 blocks are
Accented characters display problem - JUCE Hi Jules, I think I've come across a problem in Juce with accented characters I'm using the tip and I have reproduced it in the Juce Demo project If you have in your system a file or a directory with a filename that contains accented characters separated by spaces, e g "é é é wav", and you look for this file in the file tree of the Audio->'File Playback' tab of the Juce Demo project
Android build architectures - JUCE Hi, in the projucer settings for Android it says to leave the architectures field empty to build all Android architectures, but this seems to only build32-bit, i e doesn’t build x86_64, arm64, mips64 Do these need to …
Disaster recovery and long term development strategy - JUCE I have Mac desktop and Windows 10 laptop so which I use depends on where I am - I generally work from home but do go places during the week so I don’t go mad… Gives me a pretty good balance of constant development test cycle on both platforms… I was a long time user of Windows before getting the Mini so took a bit of getting used to but now happy working with either - both have their
Using Sparkle? - MacOSX and iOS - JUCE Yes, we’re using Sparkle for a JUCE GUI app! I don’t know too much about it myself, but the implementation looks fairly straightforward - there’s nothing JUCE-specific AFAIK We’ve wrapped it in an AutoUpdate class which uses WinSparkle on Windows - the slightly odd thing is that the implementation on macOS is in Objective-C!
Accessing Plugin GUI without event loop - Audio Plugins - JUCE Hey all, I’m investigating JUCE as an option for a project I’m working on that has a need to host and display VST3 and AudioUnit plugins and this seems like a really promising option My question is that from looking around at the code and examples I would need to include all of JUCE’s GUI and event-loop framework in order to get to the point where I can display the gui window of a
Optimal #include statement for inheriting from a Component - JUCE Hi, this is half a Juce question and half a C++ question I may be mistaken, but it seems like we are not able to #include header files for specific components (juce_Component h, juce_Slider h, etc ) directly and are fo…
Why are my sample offsets not working for MIDIEvents in . . . - JUCE I wanted to understand how sample offsets work when adding MIDI Events to the passed in MIDI Buffer in processBlock() So I modified the ArpeggiatorDemo to send out a MIDI Controller Event (in the AU version, which does send MIDI Controllers) I wrote this simple code that should result in a Midi Controller every ms void Arpeggiator::processBlock (AudioBuffer<float> buffer, MidiBuffer midi