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KAS ADJUSTING SVC

KAMLOOPS-Canada

Company Name:
Corporate Name:
KAS ADJUSTING SVC
Company Title:  
Company Description:  
Keywords to Search:  
Company Address: 510 Grandview Terr,KAMLOOPS,BC,Canada 
ZIP Code:
Postal Code:
V2C3Z4 
Telephone Number: 2503727671 
Fax Number:  
Website:
 
Email:
 
USA SIC Code(Standard Industrial Classification Code):
641102 
USA SIC Description:
Insurance Adjusters 
Number of Employees:
1 to 4 
Sales Amount:
$500,000 to $1 million 
Credit History:
Credit Report:
Very Good 
Contact Person:
 
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Company News:
  • [Minimum KSP version - 1. 11] Kerbal Attachment System (KAS) v1. 12
    After discussion with @KospY, who is the author of the original idea, we agreed that I should take ownership over the mod to continue maintaining and developing it Today, KAS is completely different from what KospY have made in 2015, but his idea is still here - we connect vessels in space! The
  • [1. 1. 2] Kerbal Attachment System (KAS) 0. 5. 8
    Last updated 12 June 2016 - v0 5 8 for KSP 1 1 2 KAS introduces new gameplay mechanics by adding winches and eva attachable struts pipes It gives some purpose to EVA and can be used for many things: Resource transfer Towing parts Base vessel interconnections Vessel consolidation Cranes Airship a
  • [Minimum KSP version - 1. 11] Kerbal Attachment System (KAS) v1. 12
    On 6 29 2016 at 4:31 PM, Qwarkk said: I'm having an issue with KAS and would appreciate some advice I'm trying to attach the winch to my space station in orbit I surface attach the winch part fine, but when i try to add a grappling hook, its 'mounting' backwards (i e pointing into the winch) I cant change its orientation or node attachment
  • With KSP 1. 11 around the corner, will KIS KAS still be worth using?
    Not all of KIS KAS is being replicated in the stock game- being able to attach parts between different crafts for example- so while the stock system seems to be more generous in terms of weight capacity (affected by gravity where KAS KAS is not) there are still some things that the mods will be useful for; fuel lines, winches and tow bars are all pretty useful but won’t be possible using
  • KIS KAS How the? - Kerbal Space Program Forums
    While I did use KAS before the update, I don't really remember how it worked No tools required, but I think the original allowed socket to socket connections, but this is not the case anymore First you need to make sure your output item, be it a fuel line, winch, cable reel or telescopic joint will attach to your socket You can check this in the right click menu on the parts, but the Cable
  • Re-rooting a vessel mid flight with KIS KAS - Kerbal Space Program Forums
    So, you separated a rover, or built one from scratch, or undocked your craft with the inline docking port, or messed in some other way, that root part is out of whack and your craft defaults to a wonky orientation You must remember to switch "control from" every time you go to it, or you'll perf
  • [Minimum KSP version - 1. 12] Kerbal Inventory System (KIS) v1. 29
    Kerbal Attachment System (KAS) Need to link two vessels? Just send out your kerbals EVA! Don't forget to update their inventories, though Easy Vessel Switch (EVS) No more guessing how to switch to "that vessel" - simply point and click! Surface Mounted Lights Too dark for EVA on the other side of the moon? Problem solved with these ambient
  • KIS KAS tutorial? - Kerbal Space Program Forums
    How do you go about wielding bolting parts in KIS KAS? And how do you go about assembling a rover via KIS KAS as well?
  • [1. 1. 2] Kerbal Inventory System (KIS) 1. 2. 12 - Kerbal Space Program Forums
    Last updated 21 June 2016 - v1 2 12 for KSP 1 1 2 KIS introduces new gameplay mechanics by adding a brand new inventory system and EVA usables items as tools You want to build a rover on Duna from scratch? Now you can Main features KAS inventory system overhaul Visual and user friendly inven
  • Moving big heavy things in KIS KAS. - Kerbal Space Program Forums
    The KIS manual mentions that very heavy parts can be moved by two or more kerbals, but it doesn't go into details on *how* Say, I want to attach the Clampotron Sr docking port to a returning ship, to dock it to a space station permanently Can I? Also, can I connect two LARGE objects - like, we




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