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GitHub - JasonXuDeveloper Nino: Ultimate high-performance binary . . . Leverages C# Source Generators for automatic compile-time code generation Zero manual setup required Engineered for high-throughput, low-latency scenarios with minimal GC pressure and memory allocation Works seamlessly with Unity projects and native Unity data types like Vector3 and Quaternion
探索Nino:优化你的C及Unity项目的数据流转新境界-CSDN博客 Nino —— 针对C#项目,尤其是Unity游戏开发的高性能序列化库,它是一个响应时代需求,旨在提升数据处理速度并减少内存负担的工具。 通过一系列精心设计的 API 和技术实现,Nino为C#开发者提供了一个强大而灵活的选项,以替代如Protobuf-net、MsgPack等传统序列化工具,为项目带来显著的性能提升。 Nino的核心亮点在于其高效的实现机制,特别注重减小序列化后的数据体积,并极大地提升了读写速度,同时保持较低的垃圾回收(GC)开销。 它全面支持非托管类型、泛型集合、Span类型,乃至自定义序列化逻辑,这对于构建复杂数据结构的游戏状态管理尤为重要。 Nino通过避免不必要的反射操作,采用编译时代码生成技术(在Unity中尤为关键),实现了数据处理的极致效率。
Quick Start | Nino This page describes how to quickly install Nino in different types of projects Nino supports projects with NET 5 0 or higher, or NET Standard 2 0 or higher Nino requires two NuGet packages to be installed: Nino Generator and Nino Serialization, both are necessary