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[1. 12. x] - Modular Kolonization System (MKS) Introduction Interplanetary Colonization represents one of the largest technological and logistical challenges on the horizon for manned spaceflight USI's Modular Kolonization System (MKS) provides a huge array of new gameplay systems and supporting parts to support the experience of designing,
[1. 1. 3] MKS Lite - A lighter, friendlier colonization mod from USI [0. 4. 4] MKS is a complex mod - it has a lot of resources, and a lot of moving parts And while it’s pretty awesome once it’s up and running, it can also be intimidating to a newer player So I’ve been carefully considering the best way to overcome this hurdle without sacrificing the
[1. 12. x] [Jan 9 2024] MKSPlusSSPX - Kerbal Space Program Forums Introduction A set of 3 75m parts that mimic the 3 75m parts that come with MKS, using kitbashed models from SSPX Also comes with a patch that adds combined storage for all components needed to manufacture Specialized Parts and Material Kits to SSPX cargo containers to help cut down on part coun
[1. 12. x] - Modular Kolonization System (MKS) MKS has an orbital construction ability that magics vessels into existence in space, while Global Construction works with DIY kits that are put in the place that you want the final object to appear Global Construction and MKS both use Material Kits resource, though MKS has more resource types and a far more complicated industry chain
[0. 24. 2] EZ-Snack Oven - Snacks! for MKS [0. 1. 0 - 2014. 08. 29] The Snacks! mod rocks The license rocks even more So I baked some cookies The EZ-Snack oven is an extension to MKS that adds Snacks! compatibility for MKS Use an MKS BioLab to make BioMass The EZ-Snack Oven can then convert the biomass into tasty snacks!REQUIRES Snacks! and MKS to work! (The M
[1. 12] FreeIva - Page 21 - Kerbal Space Program Forums Is there any plan for MKS (Modular Kolonization System) Compatibility in the future? It is a very big mod and I understand would probably be quite lengthy work but would be very cool