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What is Mobile Computing? — updated 2025 | IxDF What is Mobile Computing? Mobile computing is the use of mobile devices to perform computing tasks while on the go—and without a fixed physical link These devices include smartphones, tablets and wearable technology They let users access, store and manipulate data from anywhere, anytime
The 7 Waves of Mobile Computing | IxDF Mobile computing is the cutting edge frontier of technology in society today It’s perhaps worth considering the path we took to get where we are and to examine where we are going with mobile computing so that we can better design solutions for mobile computing There have been 7 distinct phases or waves of mobile computing so far: Table of
9. Mobile Computing - The Interaction Design Foundation The iPhone completely redefined mobile computing and set new standards for mobile interaction design and user experiences that other companies, such as Google and HTC, still struggled to match up to 4 years later with the Android open source mobile operating system and associated online application store In many ways, the iPhone was the device that mobile interaction design researchers had
What is Human-Computer Interaction (HCI)? - Page 3 | IxDF Human-computer interaction (HCI) is a multidisciplinary field of study focusing on the design of computer technology and, in particular, the interaction between humans (the users) and computers While initially concerned with computers, HCI has since expanded to cover almost all forms of information technology design
What is Wearable Computing? — updated 2025 | IxDF As computing became more “mobile” and moved from gigantic devices in specialized environments to desktop-oriented computers made accessible to the masses at home, so too did wearable computing advance In the 1980s and ’90s, researchers like Steve Mann experimented with backpack-mounted and head-mounted computers
What Comes First in Mobile Design: Tasks, Content, or Mobile . . . What is Mobile-First? In the mobile-first design approach, you start your design process with mobile users in mind first and then scale up to larger screen sizes This means you prioritize the mobile experience and ensure all your content and features are accessible on smaller screens
Wearable Computing | The Encyclopedia of Human-Computer Interaction . . . Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computational and sensory devices Wearable computers may be worn under, over, or in clothing, or may also be themselves clothes (i e "Smart Clothing" (Mann, 1996a)) 23 1 Bearable Computing The field of wearable computing, however, extends beyond "Smart Clothing" The author often
What is Ubiquitous Computing? — updated 2025 | IxDF Why Ubiquitous Computing is Everywhere “Everywhere” is the word with ubiquitous computing—often called ubicomp, pervasive computing, or ambient intelligence —as it means embedding computing into the environment so that digital services appear anytime, anywhere, using diverse devices and sensors