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Amanda Warner Amanda Warner is a designer and developer who creates thought-provoking games, educational simulations, and meaningful interactions interested in projects at the intersection of good design and positive impact
Brianna Wu - Wikipedia She co-founded Giant Spacekat, an independent video game development studio, with Amanda Warner in Boston, Massachusetts [7] She is also a blogger and podcaster on matters relating to the video game industry
Giant Spacekat (Company) - Giant Bomb Giant Spacekat is an independent developer that was founded by Brianna Wu and Amanda Stenquist Warner in 2010 They are well-known as one of the only all-female studios in game development
Brianna Wu Biography - Facts, Childhood, Family Life Achievements Brianna Wu is an American video game developer and computer programmer She is also a popular blogger and podcaster on issues related to video games She co-founded the game development studio Giant Spacekat in 2010, with Amanda Warner
About – Amanda Warner – Medium I'm a designer and developer who creates thought-provoking games, educational simulations, and meaningful interactions through my company Curious Bird
Amanda Warner - Twitter I founded Curious Bird AB last year to focus more on the game side of my work One of our first projects is a finalist in the GEE! Awards!
Amanda Warner | Cyazer™ independent video game designer, developer, gamer, animator, writer, creator of the Five Nights at Freddy's franchise scottgames com
Brianna Wu - Know Your Meme Wu cofounded Giant Spacekat in 2010 with Amanda Stenquist Warner, adding Maria Enderton as lead programmer [1] Wu was the developer of the studio's first iOS game, Revolution 60, released in July 2014
Revolution 60 - Wikipedia Revolution 60 is an adventure video game developed and published by Giant Spacekat for iOS platforms The story is centered on a team of four women working in an anime-themed special forces unit, attempting to liberate a space station
Amanda Warner As part of the team creating this game at Might and Delight, my roles included: Designing and implementing (in Unity C#) features and updates including vehicles, inventory, fishing, and a player journal