copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
Tutorials — OpenDroneMap 2. 9. 1 documentation - ewitton. com Using this flag will increase runtime and memory usage, but may produce sharper results --texturing-nadir-weight should be increased to 29-32 in urban areas to reconstruct better edges of roofs It should be decreased to 0-6 in grassy flat areas --texturing-data-term should be set to area in forest areas
Cannot find parameter texturing-nadir-weight in WebODM Good morning, I want to congratulate you all for the excellent software I was unable to locate the “texturing-nadir-weight” parameter I use Windows 7 and did the manual installation API Version: 1 5 3 Engine(version): odm(0 9 1) Via Git Bash I tried the following commands: “docker-compose -f docker-compose yml -f docker-compose nodeodm yml down” webodm sh update I already
ODM settings --gps-accuracy and --textering-nadir-weight Hi there, I would like to setup correctly 2 settings for ODM: For option --gps-accuracy, the documentation says, that RTK images will automatically set the value To play safe, I would like to add a value for that option Which value should be set for RTK images of ~3cm geolocation accuracy? The tutorial Creating High Quality Orthophotos mentions the setting --textering-nadir-weight, which I
Automatically assign texturing-nadir-weight values based on . . . - GitHub It would be cool to automatically guess whether a dataset contains rooftops and automatically increase the texturing-nadir-weight setting (and decrease it if there aren't) Not sure what would be the best approach ML approach (Keras, Tensorflow, etc ) Simple Edge Detection Blurring Filtering Segmentation DEM analysis and count of "jumps" in steepness OSM buildings footprints Or a
Artifacts in WebODM, Pix4D does it better, how do I get that result in . . . Options: texturing-nadir-weight: 32, mesh-size: 10000, opensfm-depthmap-min-consistent-views: 2, fast-orthophoto: true, texturing-data-term: area, depthmap-resolution: 100, rerun-from: dataset: So at this moment the default option setting “buildings” give the best result so far But Pix4d is a lot better in straight roof lines so far
Adding scalable texturing to openMVS (and removing a memory bottleneck) More details as they become available, but our first task under the Headwaters Project is to reduce memory usage in ODM at the texturing step We are confirmed on this work Dan Cernea with openMVS will be creating a new module for texturing that will replace our use of MVS-Texturing in a way that is substantially more scalable From Dan: MVS-Texturing is the old unscalable method of
Orthophoto Quality and Nadir Objects - ODM - OpenDroneMap Community Hello, i compare two orthophoto which created in ODM and Pix4d Left one is pix4d There is a huge difference at some points Same point at pix4d: Also Pix4d ortho seems like True Orthophoto pix4d: ODM: Objects doesn’t seem on nadir What can i do for better result? Also i want to object at nadir point