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Outgang - Become a Better Character Artist Outgang Textile Generator v2 is now released! Member Special: Outgang monthly or yearly contributors can get the Textile Generator for 50% off the price of the Personal License
Outgang - Become a Better Character Artist To use commercially on a game or VFX production you must purchase a Single-Project Studio License Want to buy perpetual-use rights, source code access or want to become a sponsor for the further development of the Textile Generator? Get in contact with us at info@outgang studio
Outgang - Become a Better Character Artist Outgang is Laura Gallagher’s initiative to provide affordable, high quality education and other tools to character artists worldwide Laura is a veteran of the games industry, having worked almost ten years at Eidos Montreal and over two years at Guerrilla Games, in both instances up to the role of Lead Character Artist
Outgang - Become a Better Character Artist As an Outgang member, you will find the Outgang Cloth Nodes available from the handouts tab of your account page Please note this workflow requires Blender 3 5 or over to work
Outgang - Become a Better Character Artist A 4-hour class laying the groundwork necessary to properly study facial anatomy We cover the following: What Anthropometry is and why study it The Most Important Measurements to Create a Successful Head Reading the Planes of the Face The Different Anatomical Layers of the Face Importance of Shapes vs Anatomy Tips to Find Great References Prior to Sculpting This class is the natural
Outgang - Become a Better Character Artist No worries! The project files are all available from the handout section of your account page: https: outgang studio account handouts
Outgang - Become a Better Character Artist A 4-hour in-depth introduction to all the basics of Zbrush that you need to know to get started sculpting within the software We cover the following topics: An Unofficial History of Zbrush and its Interface Working with Dynamesh The Most Important Brushes to Master Masking, Transforming and the Notion of Subtools Understanding Where to Place your References on your Screen In-Depth
Outgang - Become a Better Character Artist It comes fully unwrapped, includes facesets polygroups, meshes for the corneas, scleras and a 1024×1024 eye texture We’re releasing it under GNU GPL version 3 so that you can use it for your personal and commercial projects No strings attached Already an Outgang member? You can also grab the file from the handouts tab on your account page!
Outgang - Become a Better Character Artist A 3-hour deep-dive on the topic of cloth and folds We cover: The Forces that Create Folds The Concepts of Diamond and Hexagonal Folds Compression and Tension Zones on a Garment Peaks, Eyes and Buckling Points Weft, Warp and Bias The Influence of Different Materials on the Appearance of Folds Memory Folds and a practical demonstration on how to add them in Zbrush