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Forum list | PaperMC Browse Paper plugin releases, post your new plugins, and chat about them!
Question - TNT behaiving wierdly on papermc I have built a design of a cannon that makes use of tnt duplicators to accelerate an arrow and kill the ender dragon, however, the TNT behavior seems to be different from vanilla this is a video on how the TNTs behave in papermc and this is a video on how the TNTs behave in vanilla I have
1. 21. 5?? | PaperMC Paper 1 21 4 + ViaVersion + the latest build of Geyser works fine for me for 1 21 70 players, but I don't think ViaVersion is making any difference since it doesn't support 1 21 5 yet Not sure what's going on for you
PaperMC Paper contributors Hardfork affects contributions to Paper dramatically, most of it for the better With hardfork, the Paper repository will receive a full restructure, moving the entire API and API-implementation straight as source into the repository
Solved - Autorestart script wont work | PaperMC (My post got deleted on Spigot Forums, so posting here Sorry if I posted on the wrong forum or anything, I haven't used this before) I'm having trouble getting auto-restart to work This is my "ServerRestartScript sh": #! bin sh java -XX:+UseG1GC -XX:+ParallelRefProcEnabled
Question - Iron farm in a loaded chunk wont spawn any golem unless . . . Exactly as the title says, I've got an iron farm in a loaded chunk (the chunk is loaded with an enderpearl and I've made sure that redstone and command blocks work in that chunk even if no players are near) but no iron golem spawn unless players are near Switching to spigot made the farm work
PaperMC It is recommended that Paper Spigot is used Note: This only works on Paperspigot Features: Silk touch option for explosions Disable or Enable debris Debris drop their block's loot tables Debris can deal damage to entities they hit Debris landing sound effects Ability to set if debris should play break particles if they fail to land
Question - Relative positioning of custom unicodes in a BossBar with Paper Hi everyone, I want to create a BossBar with custom unicodes for which I have already created the resource pack Currently I am facing the problem, that some of the parts get out of bounds of the viewport, when the client windows is rescaled or uses another resolution Saying it short, it