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Cloud (SSBU) - SmashWiki, the Super Smash Bros. wiki Cloud's reputation improved around the summer of 2019 thanks to the efforts of players such as Kola and Sparg0, both of whom managed to see consistent national-level success and wins, as well as Cloud's noteworthy buffs in update 7 0 0 which improved his KO power
Cloud (Super Smash Bros. Ultimate) | Smashpedia | Fandom This article is about Cloud's appearance in Super Smash Bros Ultimate For other uses, see Cloud Strife Cloud is a veteran fighter in Super Smash Bros Ultimate, first playable in Super Smash Bros for Nintendo 3DS and Wii U as a downloadable fighter His return was confirmed at the E3 2018
SSBU - Cloud - Dragdown Returning as soldier first class, Cloud was the first Square Enix character to appear in Smash In SSBU he dominates all phases of the game using his long sword and great damage to close out stocks
Cloud - Super Smash Bros. Ultimate Cloud Strife, the protagonist of Square Enix's Final Fantasy VII, storms into battle! Cloud wields his Buster Sword in battle and can use Limit Breaks to power up his abilities
Cloud - Super Smash Bros. Ultimate - Serebii. net Cloud's Final Smash is one of his classic Final Fantasy moves, the Omnislash This slash has Cloud lunge at an enemy and chuck them upwards, slashing repeatedly at them before finally knocking them back
SSBU Cloud - SuperCombo Wiki While our roots are in the Capcom franchises, we invite fans of all fighting game series to augment the site with their strategies and techniques SuperCombo Wiki is ad-free run by volunteers If you enjoy the service, consider donating via Patreon
Cloud Guide: Matchup Chart and Combos - Game8 This is a guide to using Cloud in Super Smash Bros Ultimate Cloud's bread and butter combos, how to unlock, frame data, alt costumes and skins, as well as Cloud's matchups, counters, and tier list placement can all be found here
Cloud (SSBU) Up special - SmashWiki, the Super Smash Bros. wiki Cloud can either simply fall after the first part, or transition into the second part, which has hitboxes but more landing lag If both parts of the move fully connect, it will inflict hefty damage (15% base 18% with 1v1 multiplier)