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Jim Bonacci - Happy Wheels Wiki James Anthony "Jim" Bonacci (born September 27, 1979, age 44) is the creator of Total Jerkface, Divine Intervention, Happy Wheels, GameTest12 and the Flash movies Beautiful Day and Where's My Bike?
Happy Wheels - Wikipedia Created in 2010 by video game designer Jim Bonacci, the game features several player characters using various and often atypical vehicles to traverse the game's many user-generated levels
Jim Bonacci - Wikitia James "Jim" Bonacci (born 1979) is an American game developer and computer programmer best known for the popular two-dimensional platform game Happy Wheels, which he published in 2010
Jim Bonacci - Age, Family, Bio | Famous Birthdays Most well known as the creator of the game Happy Wheels hosted by his website Total Jerkface, he has also created the Flash games Divine Intervention and GameTest12 He developed Flash early in 2002 and worked with Newgrounds to create the animated movies Oh Beautiful Day and Where's My Bike
Jim Bonacci - The Totaljerkface Wiki James Anthony Bonacci, better known as Jim Bonacci, is the creator of Totaljerkface com, Divine Intervention and Happy Wheels Jim lives in Brooklyn, New York, and you can contact him by his email address, which is totaljerkface@gmail com
Happy Wheels Wiki | Fandom Happy Wheels is a ragdoll-physics-adventure based Flash game created by Jim Bonacci and launched in June of 2010 Players control a selection of various, unique characters with their goal being to get to the finish line, activate a trigger that triggers victory, or collect a required amount of tokens while avoiding being splattered across the
The Happy Wheels Saga: An Interview With Jim Bonacci and Jason Schymick The creator of Happy Wheels, Jim Bonacci, never expected his hobby of video game creation to evolve into the massive string of successes that Happy Wheels has seen over the last few years In fact, Happy Wheels was not the first project to be launched by Bonacci
Totaljerkface. com - Home Of Happy Wheels Goodboy Digital are my friends in London responsible for the port of the game, and they have my eternal thanks This took far more effort than expected, and they even managed to make a custom port of box2d just to maintain all the quirks of the original game