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PROSPEROUS MANUFACTURING CORP

SCARBOROUGH-Canada

Company Name:
Corporate Name:
PROSPEROUS MANUFACTURING CORP
Company Title:  
Company Description:  
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Company Address: 1160 Tapscott Rd #9,SCARBOROUGH,ON,Canada 
ZIP Code:
Postal Code:
M1X1E9 
Telephone Number: 4162993301 
Fax Number:  
Website:
 
Email:
 
USA SIC Code(Standard Industrial Classification Code):
513111 
USA SIC Description:
Zippers (Wholesale) 
Number of Employees:
5 to 9 
Sales Amount:
$5 to 10 million 
Credit History:
Credit Report:
Very Good 
Contact Person:
Wally Hon 
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Company News:
  • farming prosperity shards : r feedthebeast - Reddit
    In E2E (which has Mystical Agriculture and Tinker's Construct), I made an unbreakable tool that had the Prosperous trait (so all mining will occasionally drop prosperity shards) I put it in an auto-clicker, facing a block placer that was fed from a cobblegen A nearby vacuum chest sucked up the cobble (which was trashed) and kept the shards
  • Game similar to Prosperous Universe : r PBBG - Reddit
    Looking for a game similar to prosperous universe with player driven economy any suggestions? Thanks :)
  • Way to Automate Prosperity Shards? : r feedthebeast - Reddit
    If you combine the mods Mystical Agriculture, Tinkers' Construct, and Mystical Agradditions, you can then make a tinkers tool with the trait "Prosperous" which provides a chance of obtaining a prosperity shard upon digging a block or slaying a monster You can then automate this with either a mob farm or a method of replacing a block once it is mined by another block
  • Prosperous Crystal: need help : r MonsterHunterWorld - Reddit
    The areas don't actually need to be leveled, what they are referring to is the level of the gathering nodes which changes color from yellow to orange to red You start getting them around the orange color Just keep gathering in the forest to level up the nodes
  • Prosperous Universe : r PBBG - Reddit
    I love the game as well When I switched from remote work to back in the office I stopped playing almost a year ago though There is a mobile UI but you have to understand how the game works really well in order to use it unfortunately I think I read somewhere they're working on revamping the UI on PC though which would definitely help get new players over the initial hurdle of figuring all
  • Possibly controversial opinion about prosperous unification?
    Prosperous unification was nerfed hard last patch and it clearly went from one of the better origins to one of the weakest ones My economy as a mechanist origin is usually better than unification simply because I can allocate more of my pops to research and leave farming, mining, clerk, and electrician jobs to robots
  • Planetary Unification Origin is inferior to Lost Colony and On the . . .
    With regards to Lost Colony, I do think it's an underrated origin and quite good Its planetary bonus is slightly superior to Prosperous Unification overall, but it comes at a cost You're largely locked into taking Adaptive or Extremely Adaptive as traits to compensate for the loss of habitability, and you also don't get the extra 4 starting pops which means your economy is off to a
  • Why do most preset empires use prosperous unification origin . . . - Reddit
    Prosperous is the “default” origin Most preset empires in their lore also imply that they unified ready to go to the stars as opposed to the fancy custom ones with star dragons, devastating wars, massive amounts of slavery, the influence of witches, etc Player empires get the good shit because otherwise you get multiple Scions that will munch a quarter of the galaxy at minimum in the
  • Remnants vs Prosperous Unification origin : r Stellaris - Reddit
    Prosperous technically gives an output bonus, but I have a lot more luck with Remnants because of the free low-tier techs snowballing easy
  • What is the prosperous? : r eu4 - Reddit
    On the other hand if any province in that state has devastation, prosperity ticks down Oh and the ticking up can only happen if you have positive stability; 0 stability (and no devastation) will keep prosperity static, but negative stability will make it tick down A state that's at 100% prosperity is prosperous and gives a number of bonuses




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