copy and paste this google map to your website or blog!
Press copy button and paste into your blog or website.
(Please switch to 'HTML' mode when posting into your blog. Examples: WordPress Example, Blogger Example)
Mindustry Wiki - GitHub Pages This wiki is hosted on GitHub If you would like to edit something, simply click the edit button at the top of a page, and you will be directed to a pull request form, where you can make your changes and submit them for approval
Frequently Asked Questions - Mindustry Wiki You can contribute to the current bundles and open a PR in the game's repo If you want to contribute to this wiki, please contact Anuke or Luxray5474 They'll let you know what you should do and how we roll
Types - Mindustry Wiki View the list of all deprecated classes and methods in the Mindustry Javadoc All JSON examples are automatically taken from Exotic Mod by BlueWolf3682 These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work! BuildVisibility A flag used by the game to change a few special-case things
8. 0 Migration Guide - Mindustry Wiki 8 0 Migration Guide This guide is incomplete As v8 has not been fully released yet, it will continue to change until v8 fully stabilizes JSON Mods If you have a JSON mod, you probably don't need to do anything All existing JSON mods should still work, albeit with some changes to the way content is displayed on certain planets See the section on 'Planets' below Java JS Mods Misc Binding
Glossary - Mindustry Wiki Data Types There are two main datatypes in Mindustry; numbers and Objects number A decimal number Can be negative or positive, and can represent true (anything not equal to 0) or false (0) values Null is also represented as 0 Some instructions can only accept whole numbers, so it is indicated accordingly in this manual
Introduction - Mindustry Wiki What is Mindustry Logic? Mindustry Logic (mlog) is a scripting language added in v6 for the purpose of introducing more advanced automation and strategy into the game It is heavily inspired by Assembly languages, where there is only one instruction or operation at a time
Scripting - Mindustry Wiki Mindustry uses JavaScript for mod scripting Scripts use the js extension and are placed in the scripts subdirectory Execution starts with the file named main js Any other script files can be imported by the main file with require ("script_name") A typical setup looks like this: scripts main js: