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ReShade ReShade is a generic post-processing injector for games and video software developed by crosire Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools
6. 4 - ReShade Forum 9 months 1 week ago - 8 months 3 weeks ago #1 by crosire 6 4 was created by crosire
5. 8 - ReShade Forum Changelog 5 8 0: Features: * Added support for calling "reshade::api::effect_runtime::render_effects ()" with a render target resource of different dimensions
5. 9 - ReShade Forum 2 years 4 months ago - 2 years 3 months ago #1 by crosire 5 9 was created by crosire
4. 9 - ReShade Forum Changelog 4 9 0: * Added effect caching Compiled effects are now cached to disk, so that subsequent loads can use the cached data to speed up loading
4. 9. 1 - Where i can download it? - Reshade Hii, i have problem, beacuse i want to download ReShade 4 9 1 but i can;t find it, I want to download it from original ReShade Can someone give me link for it? Thanks
6. 3 - ReShade Forum Changelog 6 3 0: Features: Added "BUFFER_COLOR_FORMAT" definition which contains the format enum value of the frame buffer Reworked code generation by ReShade FX compiler to generate code specific for each entry point and optimize bindings to use the minimum for each entry point (rather than using the same bindings for the entire effect) Changed loading indicator to a spinning ReShade logo
5. 0 - ReShade Forum It's finally ready ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature