Merle Owens & Associates: Merle Owens & Associates is your best source for a Texas Executive Search Firm
Company Description:
at merle owens & associates, our desire is to assist you in taking your business to its fullest potential through the identification and recruitment of...
Keywords to Search:
merle owens
Company Address:
PO Box 2846,AZLE,TX,USA
ZIP Code: Postal Code:
76098
Telephone Number:
8173351776 (+1-817-335-1776)
Fax Number:
Website:
merle-owens. com
Email:
USA SIC Code(Standard Industrial Classification Code):
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Home [reshade. me] ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
ReShade ReShade features its very own shading language and compiler, called ReShade FX The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states,
5. 0 - ReShade Forum It's finally ready ReShade 5 0 is a major rewrite of the underlying architecture (again, yay), for improved performance, easier maintenance and future feature additions and most importantly, an all new, extremely powerful add-on API
5. 9 - ReShade Forum Added "ui_units" annotation to add units description to slider or drag widgets; Added undo button next to modified values in uniform variable editor
6. 2 - ReShade Forum Changelog 6 2 0: Features: Added Russian and Spanish translations; Added keyboard shortcuts to toggle FPS or frame time overlay
6. 1 - ReShade Forum Changelog 6 1 0: Features: Added builtin add-on that synchronizes preset between effect runtime instances windows (this is enabled in VR by default, so that changes in the desktop window are automatically synchronized to VR)
4. 9 - ReShade Forum @Xelo Since 4 9 release i tried it in HL2, Black Mesa, TR Legend Underworld -- everything's fine And with effects caching playing dx9 games now finally a joy, first compilation is slow as usual, but next ones r fast and smooth
5. 2 - ReShade Forum Still crippled on Linux 5 0 2 works fine though 5 2 refuses to start at all Maybe it can't find the ReShade ini because it's using a Windows specific way of pathfinding?
6. 3 - ReShade Forum Changelog 6 3 0: Features: Added "BUFFER_COLOR_FORMAT" definition which contains the format enum value of the frame buffer
5. 8 - ReShade Forum Changelog 5 8 0: Features: Added support for calling "reshade::api::effect_runtime::render_effects()" with a render target resource of different dimensions than the back buffer