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SDL COMMUNICATIONS; INC

HUMAROCK-USA

Company Name:
Corporate Name:
SDL COMMUNICATIONS; INC
Company Title: SDLCOMM.COM 
Company Description:  
Keywords to Search:  
Company Address: 35 Hampden Road,HUMAROCK,MA,USA 
ZIP Code:
Postal Code:
2047 
Telephone Number: 5082617007 (+1-508-261-7007) 
Fax Number: 5082611421 (+1-508-261-1421) 
Website:
sdlcomm. com 
Email:
 
USA SIC Code(Standard Industrial Classification Code):
489903 
USA SIC Description:
Communications 
Number of Employees:
 
Sales Amount:
 
Credit History:
Credit Report:
 
Contact Person:
 
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Company News:
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  • c - How to render text in SDL2? - Stack Overflow
    SDL_Color TextColor = { 255, 0, 0, 255}; Red SDL color TTF_Font* Font; The font to be loaded from the ttf file SDL_Surface* TextSurface; The surface necessary to create the font texture SDL_Texture* TextTexture; The font texture prepared for render SDL_Rect TextRect; Text rectangle area with the position for the texture text
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    SDL_Renderer and SDL_Window needs to be set up before you can use them You already create your window properly, so I won't cover that Here's how to set up an SDL_Renderer SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags)
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  • c++ - SDL: Fullscreen translucent background - Stack Overflow
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    I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pressed but it apparently doesn't work, it is supposed to print a value 1 or -1 if one of those keys is pressed but it doesn't it just prints 0 even if I




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