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c - How to render text in SDL2? - Stack Overflow SDL_Color TextColor = { 255, 0, 0, 255}; Red SDL color TTF_Font* Font; The font to be loaded from the ttf file SDL_Surface* TextSurface; The surface necessary to create the font texture SDL_Texture* TextTexture; The font texture prepared for render SDL_Rect TextRect; Text rectangle area with the position for the texture text
c - Drawing a rectangle with SDL2 - Stack Overflow SDL_Renderer and SDL_Window needs to be set up before you can use them You already create your window properly, so I won't cover that Here's how to set up an SDL_Renderer SDL_Renderer* SDL_CreateRenderer(SDL_Window* window, int index, Uint32 flags)
Achieving a constant frame rate in SDL - Stack Overflow I'm trying to make an SDL program that runs with a constant frame rate However I'm finding that even though my program is lagging a lot and skipping a lot of frames (even though it's running at a low frame and isn't rendering much)
c++ - SDL: Fullscreen translucent background - Stack Overflow If you want your SDL window to always be on top of other windows, you can set the SDL_WINDOW_ALWAYS_ON_TOP flag when creating your window See Also Stack Overflow: Creating a transparent window in C++ Win32; Stack Overflow: How detect current screen resolution? Microsoft: Layered Windows
c++ - Change background of SDL2 window? - Stack Overflow window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, 0); We must call SDL_CreateRenderer in order for draw calls to affect this window renderer = SDL_CreateRenderer(window, -1, 0); Select the color for drawing
SDL_GetKeyboardState not capturing key presses - Stack Overflow I am trying to make a controller for a game with SDL 2(didn't want to ask on gamedev since it is not a game issue directly) I use SDL_GetKeyboardState to see if the navigation arrows are being pressed but it apparently doesn't work, it is supposed to print a value 1 or -1 if one of those keys is pressed but it doesn't it just prints 0 even if I